Kaizen Teams

Dropdown

Table of Contents

Time to read

·

12

Published on

·

April 1, 2017

Last updated on

·

May 26, 2026

Fabian Fernandez, Co-Founder at Kaizen Softworks

Fabian Fernandez

Ruler of the ocean

Co-Founder

Technology

Technology

Why Develop Mobile Apps with Xamarin?

Published on

·

May 27, 2026

Last updated on

·

May 26, 2026

Time to read

·

12

Fabian Fernandez, Co-Founder at Kaizen Softworks

Fabian Fernandez

Co-Founder

I recently had the pleasure to do the Keynote at Xamarin Fest LATAM, it was a full packed house at NetEffect Uruguay office (really cool office BTW!).

Whether you're a business owner, a developer, or simply a tech enthusiast, embracing mobile technology is crucial. This article explores the importance of going mobile and how you can save money while doing so, with a particular focus on cross-platform native app development using Xamarin.

Mobile: A Global Trend

Mobile technology has taken the world by storm. The number of global users accessing the internet via mobile devices surpassed desktop users in 2014, and the trend continues to grow.

Graphic of Number of Global Users of Mobile and Desktop

The shift towards mobile is evident in the statistics. For instance, time spent on mobile apps using smartphones witnessed an astonishing 80% growth from 2013 to 2016, demonstrating the increasing importance of mobile applications. Users are intentionally moving apps to their home screens, highlighting the preference for mobile apps over mobile browsers.

Graphic of Share of Growth in Total Digital Time Spent: 2013-2016

We can see here that time spent on web using a smartphone had a 8% growth from 2013 to 2016, while on a tablet was of 1%, and desktop of 3%. But here’s the deal: Time spent on mobile apps using a smartphone had 80% growth from 2013 to 2016 — WOW; and using a tablet was 9%.

Take a look at this other report, it shows that 75% of mobile users intentionally move apps to their Home Screen making it easier and faster to access their most used and favorite apps — they are not using their mobile browser, they want your app:

Graphic of Percent of Users that Intentionally Move Apps to Home Screen 2017

Mobile users are now accustomed to using an average of 27 different apps per month, making the mobile app market a highly competitive and promising space.

The Most Relevant Platforms

When it comes to mobile platforms, Android and iOS reign supreme. Android, in particular, has emerged as the dominant player, capturing the largest market share. To reach the widest audience, it's essential to target both of these platforms. However, building separate native apps for Android and iOS can be expensive and resource-intensive.

Graphic by Statista of Worldwide Operating System Market Share from 2009 to 2015

What all this means to us is that we should be at least targeting both platforms to reach the massive market out there. But for that, we have to invest a lot of money, right? You are probably thinking about two teams, one for iOS and another for Android. And you are right, I mean, you are right in start thinking about the decision of going native, that’s the way to go as you will be taking advantage of all the platform specific features, all the good performance users are used to experience and same native experience they have in all their other apps — well, the good apps.

iOS requires us to work on a Mac and we must know to code in Objective-C to work on XCode, the IDE that lets you build iOS apps. For Android, that’s a different story, you must know Java and code on Eclipse or Android Studio — which is really cool to be fair, can’t say the same about XCode. And if you don’t want Microsoft to be left behind, you must know the .NET Framework and code in C# while using Visual Studio — probably the best IDE out there, period.

If you start making numbers, you are already thinking how crazy it would be to have at least two teams building the same product.

Xamarin: Streamlining App Development

This is where Xamarin, a Microsoft-owned tool, comes into play. Xamarin is a Visual Studio extension that you can select during installation or by modifying your Visual Studio setup. Once installed, it allows you to compile C# code into native applications. You can leverage the powerful features of Visual Studio, including debugging, IntelliSense, and more, while building apps faster through code and binary reuse.

Xamarin allows you to build cross-platform native apps using a single codebase and a unified skill set. You can use C# and .NET, along with Microsoft's Visual Studio, one of the industry's most acclaimed Integrated Development Environments (IDEs). Xamarin enables you to create apps for Windows Desktop, Windows Store, Windows Phone, iOS, and Android, all within the same development environment.

Xamarin's cost-effective approach is a game-changer. You only need to write around 20% custom code for the views of each platform you target, while sharing the remaining code and resources across platforms. This results in significant time and cost savings. Xamarin's use of XAML for designing user interfaces further simplifies the development process, eliminating the need for platform-specific languages like Objective-C or Java.

Licensing I hear? Of course, in the past it might have been a little expensive but since Microsoft acquired Xamarin, now it is free for up to 5 users or if you already have (or plan to have) Visual Studio Professional or Enterprise, then you are all set, it is included with it. What are you waiting for?

Efortless UI Design

Screenshot of Microsoft Visual Studio with Xamarin

Xamarin simplifies UI design by offering a drag-and-drop interface in Visual Studio. It allows you to design for different screen sizes, resolutions, and OS versions, all from a single development environment. The Android designer in Xamarin is highly regarded, and the iOS designer is equally impressive.

Testing Made Easy

Xamarin Test Cloud is a cloud-based testing environment that enables you to test your apps across a multitude of Android and iOS devices. You can perform simultaneous testing on real devices in the cloud, paying only for what you use. The platform offers performance monitoring, visual test results, and unit tests, streamlining the testing process.

Getting Started with Xamarin

In summary, the shift to mobile is undeniable, and Xamarin offers a cost-effective solution for cross-platform app development. It streamlines the development process, reduces expenses, and allows you to tap into the vast mobile app market with ease. Don't miss out on the mobile revolution; Xamarin can help you make the most of it.

If you're interested in Xamarin, resources are readily available online. You can also check the slides of the Keynote I gave at SlideShare as quick review of all this info.

If you prefer a hands-off approach, at Kaizen Softworks we can help you. We're a nearshore software development company based in Uruguay, specialized in native app development. We also incorporate the power of the Azure Cloud, Artificial Intelligence, Machine Learning, and Cognitive Services to create outstanding app experiences.

Fabian Fernandez, Co-Founder of Kaizen Softworks, Hosting a Xamarin Fest Conference

I recently had the pleasure to do the Keynote at Xamarin Fest LATAM, it was a full packed house at NetEffect Uruguay office (really cool office BTW!).

Whether you're a business owner, a developer, or simply a tech enthusiast, embracing mobile technology is crucial. This article explores the importance of going mobile and how you can save money while doing so, with a particular focus on cross-platform native app development using Xamarin.

Mobile: A Global Trend

Mobile technology has taken the world by storm. The number of global users accessing the internet via mobile devices surpassed desktop users in 2014, and the trend continues to grow.

Graphic of Number of Global Users of Mobile and Desktop

The shift towards mobile is evident in the statistics. For instance, time spent on mobile apps using smartphones witnessed an astonishing 80% growth from 2013 to 2016, demonstrating the increasing importance of mobile applications. Users are intentionally moving apps to their home screens, highlighting the preference for mobile apps over mobile browsers.

Graphic of Share of Growth in Total Digital Time Spent: 2013-2016

We can see here that time spent on web using a smartphone had a 8% growth from 2013 to 2016, while on a tablet was of 1%, and desktop of 3%. But here’s the deal: Time spent on mobile apps using a smartphone had 80% growth from 2013 to 2016 — WOW; and using a tablet was 9%.

Take a look at this other report, it shows that 75% of mobile users intentionally move apps to their Home Screen making it easier and faster to access their most used and favorite apps — they are not using their mobile browser, they want your app:

Graphic of Percent of Users that Intentionally Move Apps to Home Screen 2017

Mobile users are now accustomed to using an average of 27 different apps per month, making the mobile app market a highly competitive and promising space.

The Most Relevant Platforms

When it comes to mobile platforms, Android and iOS reign supreme. Android, in particular, has emerged as the dominant player, capturing the largest market share. To reach the widest audience, it's essential to target both of these platforms. However, building separate native apps for Android and iOS can be expensive and resource-intensive.

Graphic by Statista of Worldwide Operating System Market Share from 2009 to 2015

What all this means to us is that we should be at least targeting both platforms to reach the massive market out there. But for that, we have to invest a lot of money, right? You are probably thinking about two teams, one for iOS and another for Android. And you are right, I mean, you are right in start thinking about the decision of going native, that’s the way to go as you will be taking advantage of all the platform specific features, all the good performance users are used to experience and same native experience they have in all their other apps — well, the good apps.

iOS requires us to work on a Mac and we must know to code in Objective-C to work on XCode, the IDE that lets you build iOS apps. For Android, that’s a different story, you must know Java and code on Eclipse or Android Studio — which is really cool to be fair, can’t say the same about XCode. And if you don’t want Microsoft to be left behind, you must know the .NET Framework and code in C# while using Visual Studio — probably the best IDE out there, period.

If you start making numbers, you are already thinking how crazy it would be to have at least two teams building the same product.

Xamarin: Streamlining App Development

This is where Xamarin, a Microsoft-owned tool, comes into play. Xamarin is a Visual Studio extension that you can select during installation or by modifying your Visual Studio setup. Once installed, it allows you to compile C# code into native applications. You can leverage the powerful features of Visual Studio, including debugging, IntelliSense, and more, while building apps faster through code and binary reuse.

Xamarin allows you to build cross-platform native apps using a single codebase and a unified skill set. You can use C# and .NET, along with Microsoft's Visual Studio, one of the industry's most acclaimed Integrated Development Environments (IDEs). Xamarin enables you to create apps for Windows Desktop, Windows Store, Windows Phone, iOS, and Android, all within the same development environment.

Xamarin's cost-effective approach is a game-changer. You only need to write around 20% custom code for the views of each platform you target, while sharing the remaining code and resources across platforms. This results in significant time and cost savings. Xamarin's use of XAML for designing user interfaces further simplifies the development process, eliminating the need for platform-specific languages like Objective-C or Java.

Licensing I hear? Of course, in the past it might have been a little expensive but since Microsoft acquired Xamarin, now it is free for up to 5 users or if you already have (or plan to have) Visual Studio Professional or Enterprise, then you are all set, it is included with it. What are you waiting for?

Efortless UI Design

Screenshot of Microsoft Visual Studio with Xamarin

Xamarin simplifies UI design by offering a drag-and-drop interface in Visual Studio. It allows you to design for different screen sizes, resolutions, and OS versions, all from a single development environment. The Android designer in Xamarin is highly regarded, and the iOS designer is equally impressive.

Testing Made Easy

Xamarin Test Cloud is a cloud-based testing environment that enables you to test your apps across a multitude of Android and iOS devices. You can perform simultaneous testing on real devices in the cloud, paying only for what you use. The platform offers performance monitoring, visual test results, and unit tests, streamlining the testing process.

Getting Started with Xamarin

In summary, the shift to mobile is undeniable, and Xamarin offers a cost-effective solution for cross-platform app development. It streamlines the development process, reduces expenses, and allows you to tap into the vast mobile app market with ease. Don't miss out on the mobile revolution; Xamarin can help you make the most of it.

If you're interested in Xamarin, resources are readily available online. You can also check the slides of the Keynote I gave at SlideShare as quick review of all this info.

If you prefer a hands-off approach, at Kaizen Softworks we can help you. We're a nearshore software development company based in Uruguay, specialized in native app development. We also incorporate the power of the Azure Cloud, Artificial Intelligence, Machine Learning, and Cognitive Services to create outstanding app experiences.

Fabian Fernandez, Co-Founder of Kaizen Softworks, Hosting a Xamarin Fest Conference

Related Articles

View all articles

·

Aug 28, 2026

About Catalyst 26: Partnerships & Ecosystem Conference

Everything to know about Catalyst 26: dates, price, who attends, both keynote recaps, and when the next Catalyst event is.

12 read time

Read more

Catalyst 26 was Partnership Leaders' fifth annual conference for partnership, ecosystem, and go-to-market professionals. It took place August 25 and 26, 2026, at the Marriott Hotel at the Brooklyn Bridge in New York, with more than 1,000 attendees and 70-plus speakers from companies including Anthropic, OpenAI, Google, Microsoft, IBM, BCG, and Siemens.

Dates August 25–26, 2026
Location Marriott Hotel at the Brooklyn Bridge, Brooklyn, NY
Edition 5th annual
Attendees 1,000+ partnership, ecosystem, and GTM professionals
Speakers 70+, including people from Anthropic, OpenAI, Google, Microsoft, IBM, BCG, and Siemens.
Price $849 early bird, rising to $999, then $1,999

Who Catalyst events are for

Catalyst brought together people building and running partner programs across SaaS, AI, consulting, systems integration, agencies, and major cloud platforms.

Attendees included executives leading partnership organizations, and people working directly in alliances, partner sales, marketing, operations, strategy, and enablement.

What Catalyst 26 is like

You can look at the agenda before a conference and have a pretty good idea of what you'll find. Being there is different.

This year's theme was "Navigating Frontier Ecosystems". Anthropic's Head of Partnerships and one of OpenAI's partner program leads appeared on the same agenda as people from Oracle, Siemens, IBM, and BCG, companies that have run formal partner programs for two decades.

That mix was one of the most interesting parts of the conference. Newer AI companies were discussing partner tiers, co-selling, and joint delivery alongside companies where those models have been part of their business for years.

What Catalyst 26 covered

Catalyst 26 split its sessions into eight pillars:

  • Advancing Organizational Maturity: turning partnerships into something measured and repeatable instead of one founder doing favors for another.
  • Become a Strategic Partner: getting partnerships involved when product and business decisions are made, not told about them afterward.
  • Frontier Partner Experience: adapting partner programs as AI changes how companies build and integrate products.
  • Path to CPO: career sessions for people aiming to lead partnerships at the executive level.
  • Co-Build: two companies building something together.
  • Co-Market: two companies running a campaign together.
  • Co-Sell: two sales teams working the same deal.
  • Co-Serve: two companies delivering the same engagement to a client.

Catalyst 26 sessions

Day 1 Keynote

The Day 1 keynote brought together Partnership Leaders’ CEO Asher Mathew, Tribe AI’s Co-founder & CEO Jaclyn Rice Nelson, Anthropic’s Head of Partnerships Phil Samenuk, and Boomi’s Chairman & CEO Steve Lucas.

Their discussion focused on how companies are relying on partners to build, sell, and deliver products across AI, cloud, and enterprise software. A few points stood out:

  • More companies have dedicated partner teams now, which means a generic, one-size-fits-all partner program doesn't cut it anymore. Partners show up when the program fits how they work.
  • New AI products and cloud services are shipping so fast that a partner program can't just get set once and left alone. Incentives, support, and how you work together need regular updates.
  • Partnerships also came up as a way to access data a company couldn’t reach on its own, whether that meant getting access to it, combining it, or putting it to use.
  • AI doesn't change the basics of a good partnership. Account planning, clear ownership, and relationships built over time still matter most.

Day 2 Keynote

The Day 2 keynote featured Ramp’s Lead Economist Ara Kharazian, Eliza’s Founder Brian Benedict, Siemens’ EVP Global Partner Ecosystem Dion Smith, and Oracle’s SVP, Partner Sales & Operations Strategy Leah Yomtovian.

A few points stood out:

  • The spending data told a slower story than expected: AI adoption is mostly going toward productivity gains and task automation, not some overnight shift.
  • Siemens is in the middle of folding more than 68,000 partners and roughly 200 separate programs into a single global one, mainly to make it easier to coordinate across IT and operational technology.
  • Oracle's approach is a running "listening tour": every partner gets the same baseline benefits, then incentives and credits get layered based on the type of partner and how they work with Oracle.
  • There was also talk of a newer kind of service team: bring in engineers, turn AI requirements into working products, and reuse delivery methods that already work instead of starting from scratch each time.

Next Catalyst events

The date and location of Catalyst 27 hasn’t been announced yet. In the meantime, you can check out the half-day Catalyst Summits in different cities:

  • October 20, 2026 - Seattle
  • October 27, 2026 - Chicago
  • October 2026 - Los Angeles
  • December 2026 - Singapore

Check Partnership Leaders’ events page for updates.

·

Aug 26, 2026

Why adding people doesn't always fix a struggling team

Learn when a software team should hire, wait, reorganize, or build skills internally, and how to tell which option will actually help.

12 read time

Read more

When a client asks to hire someone new, a common reaction is to open a search. There's more work, more pressure, and new features to build. It seems like the obvious thing to do.

But in our experience working with software development teams, the problem often isn't a lack of people. The problem is knowledge concentrated in too few people, unclear team roles, slow onboarding, or temporary demand.

The question worth asking isn't who can fill the position, but what would help the team work better. That points to one of three answers: hire, don't hire, or build the capability from within. Figuring out which one applies, and why, is the real work before opening a search.

What you should ask before assuming you need someone new

Hiring works when three conditions are met: the need will last, no one on the team has the capacity to take it on, and the team can onboard someone well. That last condition is easy to overlook. A team can have a real, lasting gap and still not be ready to bring someone in if no one has the time to guide them.

The risk comes from jumping straight from "there's more work" to "we need someone" without checking what's causing the pressure. It's easy to turn a request into a list of requirements (X years of experience, a specific technology, advanced English) and start the search. The real cause is often something else: a project that grew too fast, a tech lead with no time to onboard new hires, processes that stopped scaling, or a team that lost key people and needs to recover knowledge before adding headcount.

That's why, before thinking about who could fill the role, we ask these questions:

  • What outcome is the client trying to achieve?
  • What's happening on that team today?
  • What specific problem is this hire meant to solve?
  • Does adding a person solve that problem?
  • Is there someone on the team who could take this on?
  • Are there other, less obvious alternatives?

When the answers confirm the need will last, the current team can't cover it, and the team has the capacity to onboard someone, hiring is the right call: opening the search fills a gap the team can't close internally.

Does the problem need someone new to fix it?

Not hiring is the right call when the problem behind the request is temporary, or when it will resolve before the new hire finishes onboarding. Recommending against a hire may sound unusual for a company that offers staff augmentation, but our job as a strategic partner is not to maximize every opportunity but to recommend the best decision for the client. Depending on what's actually going on, the fix can look like:

  • An internal rotation: moving someone with spare capacity into the gap.
  • Reorganizing responsibilities across the team instead of adding a seat.
  • Hiring a different profile than the one originally requested.
  • Combining two roles into one instead of opening two searches.
  • Waiting a few weeks, when the project context is about to change on its own.

Is a temporary increase in workload a good reason to hire?

This happened on a project with a long onboarding period. The initial request seemed clear: hire a mid-level developer. There was work and budget available. But when we spoke with the team, we found that the workload increased because one team member had been temporarily reassigned to another sub-team. Before moving forward, we considered what would happen when that person came back.

The client's system was complex: any new hire needed several months to understand the business, the architecture, and the platform before they could contribute independently.

The problem justifying the hire was going to disappear, but the new hire wouldn't. By the time that person had enough context, the need that started the search would no longer exist.

We recommended against moving forward, even though there was budget to add someone. The client avoided an unnecessary hire and months of onboarding for a problem that was already resolving itself. Sometimes the best answer is to wait a few weeks; other times, it's reorganizing the team or developing internal talent.

How can you build team capability without hiring?

Build capability internally when the team already has product context but lacks a specific skill. Developing that skill internally can be faster than waiting for someone new to reach the same level of context.

More people doesn't always mean more capacity. Onboarding a new hire takes time from the people already on the team: explaining the business and the architecture, reviewing their work, and building trust. That's why, during the first few weeks, a team can become less productive while it onboards someone new. Complex projects can include years of technical decisions and undocumented knowledge. New hires still need time to learn that context.

Should you hire a specialist or train someone on your team?

A client needed a senior SQL Server specialist. That niche skill set made the role difficult and expensive to fill. We started the search and interviewed candidates, but the deeper issue became clear quickly: the real challenge on the project wasn't SQL Server. It was understanding a product shaped by years of evolution, multiple applications, and complex business logic.

The right person to develop that expertise was already on the team. Instead of hiring someone with deep SQL Server expertise, the client supported that team member in building the SQL Server skills the project needed. That person had business knowledge, motivation, and a much shorter learning curve than an external hire would have had. An outside specialist provided targeted support when needed.

The team gained SQL Server expertise without losing months waiting for a new hire to learn the product first. The person who took on SQL Server gained a valuable new skill without stepping away from the other work they were doing on the project.

A team's capacity depends on how its people complement each other, what knowledge they share, and what autonomy they've developed, not just on headcount. A team of ten people who are aligned, with shared context and autonomy, can generate more value than a team of fifteen where much of the time goes into onboarding new hires.

Should you hire, wait, or develop the skill internally?

Scenario Signal What to do
Hire The need will last, no one on the team can cover it, and the team can onboard someone well Open the search for a clearly defined role
Don't hire The problem is temporary or resolves before onboarding finishes Wait, reorganize the team, or cover the gap another way
Build internal capability Missing specific expertise, not people; someone already has the business context Develop the skill internally, with targeted outside support if needed

What questions do we ask first?

  1. What specific problem are we trying to solve?
  2. Will the need still exist after the person has been hired and onboarded?
  3. Is there someone on the team who could cover it?
  4. Do we have the capacity to onboard someone well?
  5. Is the problem a lack of people, or is it caused by unclear roles, missing product knowledge, slow onboarding, or a temporary increase in workload?
  6. What impact will this hire have six months from now?
  7. If we couldn't hire today, what other option would we explore?
  8. What higher-priority work would someone on the team have to stop doing to cover this need?

Wait to open a search when the team can't define the problem, confirm the need will last, or support onboarding. Clarify those points first.

If you're weighing this decision with your own team, let's talk about whether to hire, reorganize, or develop someone already on the team.

llms.txt